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- #pragma once
- #include <map>
- struct M_ActivitySailingaChievementCFGData
- {
- //编号
- int mId;
- //类型
- int mType;
- //任务标题
- std::string mTaskTitle;
- //任务内容
- std::string mTaskDesc;
- //完成条件类型
- int mCompleteType;
- //特殊参数,填0不生效。对任务捕获指定鱼需要填写
- std::vector<int> mCompleteParam;
- //完成计数
- int mCompleteCount;
- //成就物品id
- int mAchievementItem;
- //成就奖励数量
- int mAchievementCounts;
- //奖励物品ID
- int mAwardItemID;
- //奖励物品数量
- int mAwardItemCounts;
- //前往类型
- int mGoType;
- //搜索范围
- std::vector<int> mFindRand;
- };
- class M_ActivitySailingaChievementCFG
- {
- public:
- private:
- static std::auto_ptr<M_ActivitySailingaChievementCFG> msSingleton;
- public:
- int GetCount();
- const M_ActivitySailingaChievementCFGData* GetData(int Id);
- const std::map<int, M_ActivitySailingaChievementCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_ActivitySailingaChievementCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, M_ActivitySailingaChievementCFGData> mMapData;
- };
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