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- #include "stdafx.h"
- #include "tinyxml2/tinyxml2.h"
- #include "LuaCfgHelper.h"
- #include <iostream>
- #include <boost/algorithm/string.hpp>
- #include "M_ActivitySailingaTreasureCFG.h"
- std::auto_ptr<M_ActivitySailingaTreasureCFG> M_ActivitySailingaTreasureCFG::msSingleton(nullptr);
- int M_ActivitySailingaTreasureCFG::GetCount()
- {
- return (int)mMapData.size();
- }
- const M_ActivitySailingaTreasureCFGData* M_ActivitySailingaTreasureCFG::GetData(int Id)
- {
- auto it = mMapData.find(Id);
- if (it != mMapData.end())
- {
- return &it->second;
- }
- return NULL;
- }
- const std::map<int, M_ActivitySailingaTreasureCFGData>& M_ActivitySailingaTreasureCFG::GetMapData()
- {
- return mMapData;
- }
- void M_ActivitySailingaTreasureCFG::Load()
- {
- tinyxml2::XMLDocument xmlDoc;
- std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_ActivitySailingaTreasureCFG.xml");
- auto result = xmlDoc.Parse(content.c_str(), content.length());
- if (result != tinyxml2::XML_SUCCESS)
- {
- CCLOGERROR("Result:%d", result);
- CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
- return;
- }
- auto root = xmlDoc.RootElement();
- if (root == NULL)
- {
- CCASSERT(false, "root == NULL");
- return;
- }
- auto element = root->FirstChildElement("Data");
- while (element != NULL)
- {
- M_ActivitySailingaTreasureCFGData data;
- data.mId = element->IntAttribute("Id");
- data.mType = element->IntAttribute("Type");
- data.mResources = element->Attribute("Resources");
- {
- const char* AwardItemID = element->Attribute("AwardItemID");
- std::vector<std::string> vecAwardItemID;
- boost::split(vecAwardItemID, AwardItemID, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecAwardItemID.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecAwardItemID[i].c_str(), &temp))
- {
- data.mAwardItemID.push_back(temp);
- }
- }
- }
- {
- const char* AwardItemCounts = element->Attribute("AwardItemCounts");
- std::vector<std::string> vecAwardItemCounts;
- boost::split(vecAwardItemCounts, AwardItemCounts, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecAwardItemCounts.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecAwardItemCounts[i].c_str(), &temp))
- {
- data.mAwardItemCounts.push_back(temp);
- }
- }
- }
- {
- const char* PrivilegeName = element->Attribute("PrivilegeName");
- std::vector<std::string> vecPrivilegeName;
- boost::split(vecPrivilegeName, PrivilegeName, boost::is_any_of(","));
- for (unsigned int i = 0; i < vecPrivilegeName.size(); i++)
- {
- data.mPrivilegeName.push_back(vecPrivilegeName[i]);
- }
- }
- {
- const char* PrivilegedResources = element->Attribute("PrivilegedResources");
- std::vector<std::string> vecPrivilegedResources;
- boost::split(vecPrivilegedResources, PrivilegedResources, boost::is_any_of(","));
- for (unsigned int i = 0; i < vecPrivilegedResources.size(); i++)
- {
- data.mPrivilegedResources.push_back(vecPrivilegedResources[i]);
- }
- }
- if (mMapData.find(data.mId) != mMapData.end())std::cout <<"data refind:" << data.mId << std::endl;
- CCASSERT(mMapData.find(data.mId) == mMapData.end(), "data.mId is exists");
- mMapData.insert(std::make_pair(data.mId, data));
- element = element->NextSiblingElement();
- }
- CCLOG("M_ActivitySailingaTreasureCFG Loaded. Load Data:%u", mMapData.size());
- }
- void M_ActivitySailingaTreasureCFG::LoadLua()
- {
- LuaEngine::getInstance()->executeScriptFile("config/M_ActivitySailingaTreasureCFG");
- lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
- lua_getglobal(L, "M_ActivitySailingaTreasureCFG");
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushstring(L, "datas");
- lua_gettable(L, -2);
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushnil(L);
- while(lua_next(L, 2))
- {
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- M_ActivitySailingaTreasureCFGData data;
- LuaCfgHelper::readInt(L, "Id", data.mId);
- LuaCfgHelper::readInt(L, "Type", data.mType);
- LuaCfgHelper::readString(L, "Resources", data.mResources);
- LuaCfgHelper::readVectorInt(L, "AwardItemID", data.mAwardItemID);
- LuaCfgHelper::readVectorInt(L, "AwardItemCounts", data.mAwardItemCounts);
- LuaCfgHelper::readVectorString(L, "PrivilegeName", data.mPrivilegeName);
- LuaCfgHelper::readVectorString(L, "PrivilegedResources", data.mPrivilegedResources);
- if (mMapData.find(data.mId) != mMapData.end())std::cout <<"data refind:" << data.mId << std::endl;
- CCASSERT(mMapData.find(data.mId) == mMapData.end(), "data.mId is exists");
- mMapData.insert(std::make_pair(data.mId, data));
- lua_pop(L, 1);
- }
- lua_settop(L, 0);
- CCLOG("M_ActivitySailingaTreasureCFG Loaded. Load Data:%u", mMapData.size());
- }
- void M_ActivitySailingaTreasureCFG::Reload()
- {
- mMapData.clear();
- Load();
- }
- M_ActivitySailingaTreasureCFG* M_ActivitySailingaTreasureCFG::GetSingleton()
- {
- if (msSingleton.get() == nullptr)
- {
- msSingleton.reset(new M_ActivitySailingaTreasureCFG());
- }
- return msSingleton.get();
- }
- void M_ActivitySailingaTreasureCFG::Release()
- {
- msSingleton.reset(nullptr);
- }
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