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- #pragma once
- #include <map>
- struct M_ActivitySummerPlanRedpacketCFGData
- {
- //ID
- int mID;
- //解锁条件类型
- int mNeedType;
- //解锁条件
- int mNeedCount;
- //奖励道具ID
- int mItemID;
- //奖励道具数量
- int mItemCount;
- //概率奖励道具
- std::vector<int> mItemProbability;
- //任务名称
- std::string mShowName;
- // 奖励标题
- std::string mRewardTitle;
- //需要激活
- int mNeedActive;
- };
- class M_ActivitySummerPlanRedpacketCFG
- {
- public:
- private:
- static std::auto_ptr<M_ActivitySummerPlanRedpacketCFG> msSingleton;
- public:
- int GetCount();
- const M_ActivitySummerPlanRedpacketCFGData* GetData(int ID);
- const std::map<int, M_ActivitySummerPlanRedpacketCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_ActivitySummerPlanRedpacketCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, M_ActivitySummerPlanRedpacketCFGData> mMapData;
- };
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