M_ChannelLaunch.h 772 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ChannelLaunchData
  4. {
  5. //id
  6. int mID;
  7. //渠道
  8. int mChannel;
  9. //级别
  10. int mLevel;
  11. //级别描述
  12. std::string mName;
  13. //类型
  14. int mType;
  15. //奖励RMB
  16. int mReward1;
  17. //玩家预估
  18. float mReward2;
  19. //是否冲榜
  20. int mRankingList;
  21. //冲榜名额
  22. int mQuota;
  23. //冲榜奖励RMB
  24. int mLeaderboardRewards;
  25. //期号
  26. int mIssueNumber;
  27. //用户类型
  28. int mPlayerType;
  29. };
  30. class M_ChannelLaunch
  31. {
  32. public:
  33. private:
  34. static std::auto_ptr<M_ChannelLaunch> msSingleton;
  35. public:
  36. int GetCount();
  37. const M_ChannelLaunchData* GetData(int ID);
  38. const std::map<int, M_ChannelLaunchData>& GetMapData();
  39. void Load();
  40. void LoadLua();
  41. void Reload();
  42. static M_ChannelLaunch* GetSingleton();
  43. static void Release();
  44. private:
  45. std::map<int, M_ChannelLaunchData> mMapData;
  46. };