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- #pragma once
- #include <map>
- struct M_DragonBallLotteryData
- {
- //ID
- int mID;
- //权重
- int mWeight;
- //道具ID
- int mItemID;
- //道具数量
- int mItemCount;
- //大奖标识
- int mBig;
- };
- class M_DragonBallLottery
- {
- public:
- private:
- static std::auto_ptr<M_DragonBallLottery> msSingleton;
- public:
- int GetCount();
- const M_DragonBallLotteryData* GetData(int ID);
- const std::map<int, M_DragonBallLotteryData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_DragonBallLottery* GetSingleton();
- static void Release();
- private:
- std::map<int, M_DragonBallLotteryData> mMapData;
- };
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