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- #pragma once
- #include <map>
- struct M_ExchangeCFGData
- {
- //兑换ID
- int mChangeId;
- //所在功能
- int mFunction;
- // 兑换顺序
- int moder;
- //道具名称
- std::string mItemName;
- //物品描述
- std::string mItemDesc;
- //VIP条件
- int mVipCondition;
- //兑换类型
- int mExchangeType;
- //所需道具id
- std::vector<int> mNeedItemId;
- //所花费话费卷数量(单位分)
- std::vector<int> mNeedItemCount;
- //道具ID(与ItemCFG.xld道具ID对应)
- std::vector<int> mItemId;
- //兑换物品数量
- std::vector<int> mItemCount;
- //显示资源ICON
- std::string mIcon;
- //次数类型
- int mTimeType;
- //服务器每日最大可兑换次数,0表示当天不限制
- int mExchangeMaxLimit;
- //类型
- int mType;
- //管理端
- int mManageMent;
- //管理端名称显示
- std::string mManageMentName;
- //显示折扣Discount
- int mDiscount;
- //返还贡献
- int mReturnContribution;
- };
- class M_ExchangeCFG
- {
- public:
- private:
- static std::auto_ptr<M_ExchangeCFG> msSingleton;
- public:
- int GetCount();
- const M_ExchangeCFGData* GetData(int ChangeId);
- const std::map<int, M_ExchangeCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_ExchangeCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, M_ExchangeCFGData> mMapData;
- };
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