M_HealthGame.h 506 B

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  1. #pragma once
  2. #include <map>
  3. struct M_HealthGameData
  4. {
  5. //ID
  6. int mID;
  7. //ÀàÐÍ
  8. std::string mType;
  9. //ÃèÊö
  10. std::string mDescribe;
  11. };
  12. class M_HealthGame
  13. {
  14. public:
  15. private:
  16. static std::auto_ptr<M_HealthGame> msSingleton;
  17. public:
  18. int GetCount();
  19. const M_HealthGameData* GetData(int ID);
  20. const std::map<int, M_HealthGameData>& GetMapData();
  21. void Load();
  22. void LoadLua();
  23. void Reload();
  24. static M_HealthGame* GetSingleton();
  25. static void Release();
  26. private:
  27. std::map<int, M_HealthGameData> mMapData;
  28. };