1234567891011121314151617181920212223242526272829 |
- #pragma once
- #include <map>
- struct M_ShieldGameData
- {
- //ÇþµÀID
- int mChannelID;
- // ÌØÊ⿪·ÅÏÞÖÆÓÎÏ·
- std::vector<int> mGameList;
- //²¶ÓãµÈ¼¶ÏÞÖÆ
- std::vector<int> mOpenLvList;
- };
- class M_ShieldGame
- {
- public:
- private:
- static std::auto_ptr<M_ShieldGame> msSingleton;
- public:
- int GetCount();
- const M_ShieldGameData* GetData(int ChannelID);
- const std::map<int, M_ShieldGameData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_ShieldGame* GetSingleton();
- static void Release();
- private:
- std::map<int, M_ShieldGameData> mMapData;
- };
|