M_StarLotteryBaseCFG.h 558 B

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  1. #pragma once
  2. #include <map>
  3. struct M_StarLotteryBaseCFGData
  4. {
  5. //Key
  6. std::string mKey;
  7. //ÊýÖµ
  8. int mValue;
  9. };
  10. class M_StarLotteryBaseCFG
  11. {
  12. public:
  13. private:
  14. static std::auto_ptr<M_StarLotteryBaseCFG> msSingleton;
  15. public:
  16. int GetCount();
  17. const M_StarLotteryBaseCFGData* GetData(std::string Key);
  18. const std::map<std::string, M_StarLotteryBaseCFGData>& GetMapData();
  19. void Load();
  20. void LoadLua();
  21. void Reload();
  22. static M_StarLotteryBaseCFG* GetSingleton();
  23. static void Release();
  24. private:
  25. std::map<std::string, M_StarLotteryBaseCFGData> mMapData;
  26. };