M_ActivityMonsterCFG.h 889 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct M_ActivityMonsterCFGData
  5. {
  6. //编号
  7. int mId;
  8. //神兽名字
  9. std::string mMonsterName;
  10. //神兽血量
  11. int mMonsterBlood;
  12. //三星回合
  13. int mStar1;
  14. //二星回合
  15. int mStar2;
  16. //一星回合
  17. int mStar3;
  18. //首次击杀奖励道具
  19. int mFirstKillItem;
  20. //首次击杀奖励数量
  21. int mFirstKillICount;
  22. //击杀奖励道具
  23. int mKillItem;
  24. //击杀奖励数量
  25. int mKillICount;
  26. //神兽资源
  27. std::string mResources;
  28. };
  29. class M_ActivityMonsterCFG
  30. {
  31. public:
  32. private:
  33. static std::auto_ptr<M_ActivityMonsterCFG> msSingleton;
  34. public:
  35. int GetCount();
  36. const M_ActivityMonsterCFGData* GetData(int Id);
  37. boost::unordered_map<int, M_ActivityMonsterCFGData>& GetMapData();
  38. void Reload();
  39. void Load(const std::string& path);
  40. void Load();
  41. static M_ActivityMonsterCFG* GetSingleton();
  42. private:
  43. boost::unordered_map<int, M_ActivityMonsterCFGData> mMapData;
  44. };