1234567891011121314151617181920212223242526272829303132333435363738394041 |
- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct M_ActivityMonsterSwordCFGData
- {
- //编号
- int mId;
- //任务描述
- std::string mDesc;
- //完成条件类型
- int mCompleteType;
- //特殊参数,填0不生效。对任务捕获指定鱼需要填写
- std::vector<int> mCompleteParam;
- //完成计数
- int mCompleteCount;
- //奖励物品ID
- std::vector<int> mAwardItemID;
- //奖励物品数量
- std::vector<int> mAwardItemCounts;
- //前往类型
- int mGoType;
- //搜索范围
- std::vector<int> mFindRand;
- };
- class M_ActivityMonsterSwordCFG
- {
- public:
- private:
- static std::auto_ptr<M_ActivityMonsterSwordCFG> msSingleton;
- public:
- int GetCount();
- const M_ActivityMonsterSwordCFGData* GetData(int Id);
- boost::unordered_map<int, M_ActivityMonsterSwordCFGData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static M_ActivityMonsterSwordCFG* GetSingleton();
- private:
- boost::unordered_map<int, M_ActivityMonsterSwordCFGData> mMapData;
- };
|