M_ActivityMonsterSwordCFG.h 939 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct M_ActivityMonsterSwordCFGData
  5. {
  6. //编号
  7. int mId;
  8. //任务描述
  9. std::string mDesc;
  10. //完成条件类型
  11. int mCompleteType;
  12. //特殊参数,填0不生效。对任务捕获指定鱼需要填写
  13. std::vector<int> mCompleteParam;
  14. //完成计数
  15. int mCompleteCount;
  16. //奖励物品ID
  17. std::vector<int> mAwardItemID;
  18. //奖励物品数量
  19. std::vector<int> mAwardItemCounts;
  20. //前往类型
  21. int mGoType;
  22. //搜索范围
  23. std::vector<int> mFindRand;
  24. };
  25. class M_ActivityMonsterSwordCFG
  26. {
  27. public:
  28. private:
  29. static std::auto_ptr<M_ActivityMonsterSwordCFG> msSingleton;
  30. public:
  31. int GetCount();
  32. const M_ActivityMonsterSwordCFGData* GetData(int Id);
  33. boost::unordered_map<int, M_ActivityMonsterSwordCFGData>& GetMapData();
  34. void Reload();
  35. void Load(const std::string& path);
  36. void Load();
  37. static M_ActivityMonsterSwordCFG* GetSingleton();
  38. private:
  39. boost::unordered_map<int, M_ActivityMonsterSwordCFGData> mMapData;
  40. };