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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct M_ActivitySailingSignCFGData
- {
- //任务ID
- int mId;
- //类型
- int mType;
- //天数描述
- std::string mDesc;
- //玩家等级条件
- int mPlayerLvCond;
- //炮倍条件
- int mTurretLvCond;
- //奖励物品ID
- std::vector<int> mAwardItemID;
- //奖励物品数量
- std::vector<int> mAwardItemCounts;
- //补卡vip等级
- int mVipLevel;
- //解锁天数
- int mUnlockDay;
- };
- class M_ActivitySailingSignCFG
- {
- public:
- private:
- static std::auto_ptr<M_ActivitySailingSignCFG> msSingleton;
- public:
- int GetCount();
- const M_ActivitySailingSignCFGData* GetData(int Id);
- boost::unordered_map<int, M_ActivitySailingSignCFGData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static M_ActivitySailingSignCFG* GetSingleton();
- private:
- boost::unordered_map<int, M_ActivitySailingSignCFGData> mMapData;
- };
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