M_ActivitySailingaTreasureCFG.h 899 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct M_ActivitySailingaTreasureCFGData
  5. {
  6. //编号
  7. int mId;
  8. //VIP等级
  9. int mType;
  10. //宝箱资源
  11. std::string mResources;
  12. //奖励物品ID
  13. std::vector<int> mAwardItemID;
  14. //奖励物品数量
  15. std::vector<int> mAwardItemCounts;
  16. //特权详情名称
  17. std::vector<std::string> mPrivilegeName;
  18. //特权详情资源
  19. std::vector<std::string> mPrivilegedResources;
  20. };
  21. class M_ActivitySailingaTreasureCFG
  22. {
  23. public:
  24. private:
  25. static std::auto_ptr<M_ActivitySailingaTreasureCFG> msSingleton;
  26. public:
  27. int GetCount();
  28. const M_ActivitySailingaTreasureCFGData* GetData(int Id);
  29. boost::unordered_map<int, M_ActivitySailingaTreasureCFGData>& GetMapData();
  30. void Reload();
  31. void Load(const std::string& path);
  32. void Load();
  33. static M_ActivitySailingaTreasureCFG* GetSingleton();
  34. private:
  35. boost::unordered_map<int, M_ActivitySailingaTreasureCFGData> mMapData;
  36. };