M_WeekQuestCFG.h 972 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct M_WeekQuestCFGData
  5. {
  6. //任务ID
  7. int mID;
  8. //任务组
  9. int mGroup;
  10. //炮倍解锁
  11. std::vector<int> mCannonFold;
  12. //名字
  13. std::string mName;
  14. //完成条件类型
  15. int mCompleteType;
  16. //特殊参数,填0不生效。对任务捕获指定鱼需要填写
  17. int mCompleteParam;
  18. //完成计数
  19. int mCompleteCount;
  20. //达到天数
  21. int mDays;
  22. //奖励物品ID
  23. std::vector<int> mAwardItemIDs;
  24. //奖励物品数量
  25. std::vector<int> mAwardItemCounts;
  26. //前往类型
  27. int mGoType;
  28. //搜索范围
  29. std::vector<int> mFindRand;
  30. //转化类型
  31. int mShowChangeType;
  32. };
  33. class M_WeekQuestCFG
  34. {
  35. public:
  36. private:
  37. static std::auto_ptr<M_WeekQuestCFG> msSingleton;
  38. public:
  39. int GetCount();
  40. const M_WeekQuestCFGData* GetData(int ID);
  41. boost::unordered_map<int, M_WeekQuestCFGData>& GetMapData();
  42. void Reload();
  43. void Load(const std::string& path);
  44. void Load();
  45. static M_WeekQuestCFG* GetSingleton();
  46. private:
  47. boost::unordered_map<int, M_WeekQuestCFGData> mMapData;
  48. };