M_vip_config.lua 1.3 KB

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  1. M_vip_config = {}
  2. function M_vip_config:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_vip_config:init()
  9. self.datas = {}
  10. self.datas[1000] = {ID = 1000, leve = 0, vipexp = 6, everdayreward = {2,100}, skillquantity = 0}
  11. self.datas[1001] = {ID = 1001, leve = 1, vipexp = 60, everdayreward = {2,200}, skillquantity = 1}
  12. self.datas[1002] = {ID = 1002, leve = 2, vipexp = 120, everdayreward = {2,400}, skillquantity = 2}
  13. self.datas[1003] = {ID = 1003, leve = 3, vipexp = 400, everdayreward = {2,800}, skillquantity = 3}
  14. self.datas[1004] = {ID = 1004, leve = 4, vipexp = 2000, everdayreward = {21,600}, skillquantity = 4}
  15. self.datas[1005] = {ID = 1005, leve = 5, vipexp = 5000, everdayreward = {23,200}, skillquantity = 5}
  16. self.datas[1006] = {ID = 1006, leve = 6, vipexp = 10000, everdayreward = {26,400}, skillquantity = 6}
  17. self.datas[1007] = {ID = 1007, leve = 7, vipexp = 20000, everdayreward = {212,800}, skillquantity = 7}
  18. self.datas[1008] = {ID = 1008, leve = 8, vipexp = 50000, everdayreward = {225,600}, skillquantity = 8}
  19. self.datas[1009] = {ID = 1009, leve = 9, vipexp = 1000000, everdayreward = {251,200}, skillquantity = 9}
  20. self.datas[1010] = {ID = 1010, leve = 10, vipexp = 2000000, everdayreward = {2,102,400}, skillquantity = 10}
  21. end
  22. M_vip_config:init()