Fish_ActivityKillCrabLotteryCFG.h 1.0 KB

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  1. #pragma once
  2. #include <map>
  3. struct Fish_ActivityKillCrabLotteryCFGData
  4. {
  5. //ID,1普通攻击, 2超级攻击
  6. int mID;
  7. //消耗大宝剑数量
  8. int mCostItemCount;
  9. //奖励道具列表
  10. std::vector<int> mAwardItemIDs;
  11. //奖励数量
  12. std::vector<int> mAwardItemCounts;
  13. //奖励权重
  14. std::vector<int> mAwardWeight;
  15. //伤害下限
  16. int mHarmValueMin;
  17. //伤害上限
  18. int mHarmValueMax;
  19. //显示标签
  20. std::vector<int> mDisplayLabel;
  21. //用于客户端显示奖励道具
  22. std::vector<int> mShowAwardItemIDs;
  23. //显示奖励道具数量
  24. std::vector<int> mShowAwardItemCounts;
  25. //显示Icon
  26. std::string mDisplayICON;
  27. };
  28. class Fish_ActivityKillCrabLotteryCFG
  29. {
  30. public:
  31. private:
  32. static std::auto_ptr<Fish_ActivityKillCrabLotteryCFG> msSingleton;
  33. public:
  34. int GetCount();
  35. const Fish_ActivityKillCrabLotteryCFGData* GetData(int ID);
  36. const std::map<int, Fish_ActivityKillCrabLotteryCFGData>& GetMapData();
  37. void Load();
  38. void LoadLua();
  39. void Reload();
  40. static Fish_ActivityKillCrabLotteryCFG* GetSingleton();
  41. static void Release();
  42. private:
  43. std::map<int, Fish_ActivityKillCrabLotteryCFGData> mMapData;
  44. };