123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- #pragma once
- #include <map>
- struct Fish_BulletCFGData
- {
- //ID
- int mID;
- //子弹名字
- std::string mName;
- //子弹类型
- int mBulletType;
- //资源类型
- int mResType;
- //资源名字
- std::string mResName;
- //颜色
- int mColor;
- //缩放
- float mScale;
- //碰撞数据
- std::vector<float> mCollider;
- //子弹数量
- int mBulletCount;
- //击中类型
- int mHitType;
- //击中特效
- int mHitEffectID;
- //声音ID
- int mHitSoundID;
- //渔网特效
- int mNetEffect;
- //渔网直径
- int mNetSize;
- //渔网大小
- float mNetScale;
- //渔网数量
- int mNetCount;
- //渔网击中鱼次数
- int mNetHitCount;
- //子弹速度
- int mSpeed;
- //参数
- std::vector<int> mParam;
- //半径
- float mRadius;
- };
- class Fish_BulletCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_BulletCFG> msSingleton;
- public:
- int GetCount();
- const Fish_BulletCFGData* GetData(int ID);
- const std::map<int, Fish_BulletCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_BulletCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_BulletCFGData> mMapData;
- };
|