Fish_EffectCFG.h 652 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_EffectCFGData
  4. {
  5. //ID
  6. int mID;
  7. //效果名字
  8. std::string mName;
  9. //效果类型(1骨骼动画,2多个粒子,3帧动画,4精灵,5组合,6转盘,7延迟)
  10. int mEffectType;
  11. //参数
  12. std::vector<std::string> mResParams;
  13. //持续时间
  14. float mDuration;
  15. };
  16. class Fish_EffectCFG
  17. {
  18. public:
  19. private:
  20. static std::auto_ptr<Fish_EffectCFG> msSingleton;
  21. public:
  22. int GetCount();
  23. const Fish_EffectCFGData* GetData(int ID);
  24. const std::map<int, Fish_EffectCFGData>& GetMapData();
  25. void Load();
  26. void LoadLua();
  27. void Reload();
  28. static Fish_EffectCFG* GetSingleton();
  29. static void Release();
  30. private:
  31. std::map<int, Fish_EffectCFGData> mMapData;
  32. };