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- #pragma once
- #include <map>
- struct Fish_NormalOutFishActivityCFGData
- {
- //key
- int mID;
- //活动ID
- int mActivityId;
- //哪些房间需要在活期间刷增加的鱼
- std::vector<int> mRoomList;
- //刷鱼ID, 与Fish_NormalOutFishCFG的ID列不能相同
- int mRefreshId;
- //名字
- std::string mName;
- //类型
- int mType;
- //参数
- int mParamID;
- //出鱼权值
- int mOutWeight;
- //最大数量
- int mOutMaxCount;
- //出鱼时间(s)
- std::vector<int> mFishTime;
- //玩法鱼通知
- int mFishNotice;
- //路径分组
- int mRouteGroup;
- //分组
- int mGroupID;
- //分组最大鱼数
- int mGroupMaxFish;
- };
- class Fish_NormalOutFishActivityCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_NormalOutFishActivityCFG> msSingleton;
- public:
- int GetCount();
- const Fish_NormalOutFishActivityCFGData* GetData(int ID);
- const std::map<int, Fish_NormalOutFishActivityCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_NormalOutFishActivityCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_NormalOutFishActivityCFGData> mMapData;
- };
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