Fish_SoundCFG.h 634 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_SoundCFGData
  4. {
  5. //声音ID
  6. int mSoundID;
  7. //声音名字
  8. std::string mSoundName;
  9. //声音路径
  10. std::string mSoundPath;
  11. //声音时间
  12. int mSoundTime;
  13. //声音类型
  14. int mSoundType;
  15. //声音优先级
  16. int mSoundPriority;
  17. };
  18. class Fish_SoundCFG
  19. {
  20. public:
  21. private:
  22. static std::auto_ptr<Fish_SoundCFG> msSingleton;
  23. public:
  24. int GetCount();
  25. const Fish_SoundCFGData* GetData(int SoundID);
  26. const std::map<int, Fish_SoundCFGData>& GetMapData();
  27. void Load();
  28. void LoadLua();
  29. void Reload();
  30. static Fish_SoundCFG* GetSingleton();
  31. static void Release();
  32. private:
  33. std::map<int, Fish_SoundCFGData> mMapData;
  34. };