Fish_SouthSeaTreasureHuntEnterCFG.cpp 4.3 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_SouthSeaTreasureHuntEnterCFG.h"
  7. std::auto_ptr<Fish_SouthSeaTreasureHuntEnterCFG> Fish_SouthSeaTreasureHuntEnterCFG::msSingleton(nullptr);
  8. int Fish_SouthSeaTreasureHuntEnterCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_SouthSeaTreasureHuntEnterCFGData* Fish_SouthSeaTreasureHuntEnterCFG::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_SouthSeaTreasureHuntEnterCFGData>& Fish_SouthSeaTreasureHuntEnterCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_SouthSeaTreasureHuntEnterCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_SouthSeaTreasureHuntEnterCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_SouthSeaTreasureHuntEnterCFGData data;
  46. data.mID = element->IntAttribute("ID");
  47. {
  48. const char* Enter1 = element->Attribute("Enter1");
  49. std::vector<std::string> vecEnter1;
  50. boost::split(vecEnter1, Enter1, boost::is_any_of(","));
  51. int temp;
  52. for (unsigned int i = 0; i < vecEnter1.size(); i++)
  53. {
  54. if (tinyxml2::XMLUtil::ToInt(vecEnter1[i].c_str(), &temp))
  55. {
  56. data.mEnter1.push_back(temp);
  57. }
  58. }
  59. }
  60. {
  61. const char* Enter2 = element->Attribute("Enter2");
  62. std::vector<std::string> vecEnter2;
  63. boost::split(vecEnter2, Enter2, boost::is_any_of(","));
  64. int temp;
  65. for (unsigned int i = 0; i < vecEnter2.size(); i++)
  66. {
  67. if (tinyxml2::XMLUtil::ToInt(vecEnter2[i].c_str(), &temp))
  68. {
  69. data.mEnter2.push_back(temp);
  70. }
  71. }
  72. }
  73. {
  74. const char* Rewards = element->Attribute("Rewards");
  75. std::vector<std::string> vecRewards;
  76. boost::split(vecRewards, Rewards, boost::is_any_of(","));
  77. int temp;
  78. for (unsigned int i = 0; i < vecRewards.size(); i++)
  79. {
  80. if (tinyxml2::XMLUtil::ToInt(vecRewards[i].c_str(), &temp))
  81. {
  82. data.mRewards.push_back(temp);
  83. }
  84. }
  85. }
  86. data.mName = element->Attribute("Name");
  87. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  88. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  89. mMapData.insert(std::make_pair(data.mID, data));
  90. element = element->NextSiblingElement();
  91. }
  92. CCLOG("Fish_SouthSeaTreasureHuntEnterCFG Loaded. Load Data:%u", mMapData.size());
  93. }
  94. void Fish_SouthSeaTreasureHuntEnterCFG::LoadLua()
  95. {
  96. LuaEngine::getInstance()->executeScriptFile("config/Fish_SouthSeaTreasureHuntEnterCFG");
  97. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  98. lua_getglobal(L, "Fish_SouthSeaTreasureHuntEnterCFG");
  99. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  100. lua_pushstring(L, "datas");
  101. lua_gettable(L, -2);
  102. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  103. lua_pushnil(L);
  104. while(lua_next(L, 2))
  105. {
  106. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  107. Fish_SouthSeaTreasureHuntEnterCFGData data;
  108. LuaCfgHelper::readInt(L, "ID", data.mID);
  109. LuaCfgHelper::readVectorInt(L, "Enter1", data.mEnter1);
  110. LuaCfgHelper::readVectorInt(L, "Enter2", data.mEnter2);
  111. LuaCfgHelper::readVectorInt(L, "Rewards", data.mRewards);
  112. LuaCfgHelper::readString(L, "Name", data.mName);
  113. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  114. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  115. mMapData.insert(std::make_pair(data.mID, data));
  116. lua_pop(L, 1);
  117. }
  118. lua_settop(L, 0);
  119. CCLOG("Fish_SouthSeaTreasureHuntEnterCFG Loaded. Load Data:%u", mMapData.size());
  120. }
  121. void Fish_SouthSeaTreasureHuntEnterCFG::Reload()
  122. {
  123. mMapData.clear();
  124. Load();
  125. }
  126. Fish_SouthSeaTreasureHuntEnterCFG* Fish_SouthSeaTreasureHuntEnterCFG::GetSingleton()
  127. {
  128. if (msSingleton.get() == nullptr)
  129. {
  130. msSingleton.reset(new Fish_SouthSeaTreasureHuntEnterCFG());
  131. }
  132. return msSingleton.get();
  133. }
  134. void Fish_SouthSeaTreasureHuntEnterCFG::Release()
  135. {
  136. msSingleton.reset(nullptr);
  137. }