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- #pragma once
- #include <map>
- struct Fish_TurretWingCFGData
- {
- //ID
- int mID;
- //翅膀名称
- std::string mName;
- //效果类型
- std::vector<int> mEffectType;
- //翅膀
- std::string mWingRES;
- //物品ID
- std::vector<int> mItemID;
- //获取路径
- int mRoute;
- //最高等级
- int mTopLevel;
- //升级所需道具ID
- int mLvUpItem;
- //升级所需道具数量
- int mLvUpCount;
- //随机属性所需道具ID
- int mRandItem;
- //随机属性所需道具数量
- int mRandItemCount;
- //重置返还数量
- std::vector<int> mResetReturnCount;
- //重随最高次数
- int mResetValue;
- };
- class Fish_TurretWingCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_TurretWingCFG> msSingleton;
- public:
- int GetCount();
- const Fish_TurretWingCFGData* GetData(int ID);
- const std::map<int, Fish_TurretWingCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_TurretWingCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_TurretWingCFGData> mMapData;
- };
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