Fish_ActivityKillCrabLifeValueCFG.h 786 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_ActivityKillCrabLifeValueCFGData
  4. {
  5. //ID,1作为第一个生命值
  6. int mID;
  7. //生命值
  8. int mLifeValue;
  9. //奖励道具(对应M_itemcfg中的道具ID)
  10. std::vector<int> mRewardItem;
  11. //奖励道具数量
  12. std::vector<int> mRewardCount;
  13. //下个生命值ID
  14. int mNextLife;
  15. };
  16. class Fish_ActivityKillCrabLifeValueCFG
  17. {
  18. public:
  19. private:
  20. static std::auto_ptr<Fish_ActivityKillCrabLifeValueCFG> msSingleton;
  21. public:
  22. int GetCount();
  23. const Fish_ActivityKillCrabLifeValueCFGData* GetData(int ID);
  24. const std::map<int, Fish_ActivityKillCrabLifeValueCFGData>& GetMapData();
  25. void Load();
  26. void LoadLua();
  27. void Reload();
  28. static Fish_ActivityKillCrabLifeValueCFG* GetSingleton();
  29. static void Release();
  30. private:
  31. std::map<int, Fish_ActivityKillCrabLifeValueCFGData> mMapData;
  32. };