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- #pragma once
- #include <map>
- struct Fish_BuffCFGData
- {
- //key
- int mID;
- //效果名字
- std::string mBuffName;
- //效果ICON
- std::string mBuffIcon;
- //效果类型1普通,2大招
- int mBuffType;
- //限时(秒)
- int mDuration;
- //vip限制
- int mNeedVIP;
- //对应子弹类型
- int mBulletType;
- //最大子弹数
- int mBulletCount;
- //参数
- std::vector<int> mParam;
- //提示图片
- std::string mGuideImage;
- //提示信息
- std::string mGuideInfo;
- };
- class Fish_BuffCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_BuffCFG> msSingleton;
- public:
- int GetCount();
- const Fish_BuffCFGData* GetData(int ID);
- const std::map<int, Fish_BuffCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_BuffCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_BuffCFGData> mMapData;
- };
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