Fish_FishRankCFG.h 900 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_FishRankCFGData
  4. {
  5. //编号
  6. int mID;
  7. //段位名称
  8. std::string mRankName;
  9. //所需积分
  10. std::string mIntegral;
  11. //星级1
  12. std::string mStars1;
  13. //星级2
  14. std::string mStars2;
  15. //星级3
  16. std::string mStars3;
  17. //段位奖励
  18. std::vector<int> mRankRewardId;
  19. //段位奖励数量
  20. std::vector<int> mRankRewardCount;
  21. //海神奖励
  22. std::vector<int> mSeaGodRewardId;
  23. //海神奖励数量
  24. std::vector<int> mSeaGodRewardCount;
  25. //礼包ID
  26. int mGiftId;
  27. //段位资源
  28. std::string mResources;
  29. };
  30. class Fish_FishRankCFG
  31. {
  32. public:
  33. private:
  34. static std::auto_ptr<Fish_FishRankCFG> msSingleton;
  35. public:
  36. int GetCount();
  37. const Fish_FishRankCFGData* GetData(int ID);
  38. const std::map<int, Fish_FishRankCFGData>& GetMapData();
  39. void Load();
  40. void LoadLua();
  41. void Reload();
  42. static Fish_FishRankCFG* GetSingleton();
  43. static void Release();
  44. private:
  45. std::map<int, Fish_FishRankCFGData> mMapData;
  46. };