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- #pragma once
- #include <map>
- struct Fish_GiantSharkBomberData
- {
- //ID
- int mID;
- //名称
- std::string mName;
- //消耗能量数
- int mConsumeEnergy;
- //金币轰炸消耗金币
- int mGoldBombardment;
- //权重
- std::vector<int> mGoldWeight;
- //金币浮动
- std::vector<int> mGoldFloat;
- //积分权重
- std::vector<int> mPointWeight;
- //普通积分浮动
- std::vector<int> mPointFloat;
- //积分权重
- std::vector<int> mGiftPointWeight;
- //礼包积分浮动
- std::vector<int> mGiftPointFloat;
- };
- class Fish_GiantSharkBomber
- {
- public:
- private:
- static std::auto_ptr<Fish_GiantSharkBomber> msSingleton;
- public:
- int GetCount();
- const Fish_GiantSharkBomberData* GetData(int ID);
- const std::map<int, Fish_GiantSharkBomberData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_GiantSharkBomber* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_GiantSharkBomberData> mMapData;
- };
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