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- #pragma once
- #include <map>
- struct Fish_LuckyDrawCFGData
- {
- //索引
- int mIndex;
- //价值校验值
- std::vector<int> mPinValue;
- //类型
- int mStarLvl;
- //物品类型
- int mItemType;
- //物品数量
- int mItemCount;
- //道具价值
- int mItemValue;
- //普通概率
- std::vector<int> mNormalProb;
- //无彩券概率
- std::vector<int> mNoChipProb;
- };
- class Fish_LuckyDrawCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_LuckyDrawCFG> msSingleton;
- public:
- int GetCount();
- const Fish_LuckyDrawCFGData* GetData(int Index);
- const std::map<int, Fish_LuckyDrawCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_LuckyDrawCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_LuckyDrawCFGData> mMapData;
- };
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