Fish_SceneCFG.h 615 B

123456789101112131415161718192021222324252627282930313233
  1. #pragma once
  2. #include <map>
  3. struct Fish_SceneCFGData
  4. {
  5. //ID
  6. int mID;
  7. //场景名字
  8. std::string mResName;
  9. //资源路径
  10. std::string mResPath;
  11. //预加载资源
  12. std::vector<std::string> mPreloadResource;
  13. //是否特殊场景
  14. bool mIsSpecial;
  15. };
  16. class Fish_SceneCFG
  17. {
  18. public:
  19. private:
  20. static std::auto_ptr<Fish_SceneCFG> msSingleton;
  21. public:
  22. int GetCount();
  23. const Fish_SceneCFGData* GetData(int ID);
  24. const std::map<int, Fish_SceneCFGData>& GetMapData();
  25. void Load();
  26. void LoadLua();
  27. void Reload();
  28. static Fish_SceneCFG* GetSingleton();
  29. static void Release();
  30. private:
  31. std::map<int, Fish_SceneCFGData> mMapData;
  32. };