Fish_SeniorItemDropCFG.h 641 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_SeniorItemDropCFGData
  4. {
  5. //编号
  6. int mID;
  7. //道具ID
  8. int mItemId;
  9. //权重
  10. int mWeight;
  11. //炮倍
  12. std::vector<int> mTurret;
  13. //掉落数量
  14. std::vector<int> mDropCount;
  15. };
  16. class Fish_SeniorItemDropCFG
  17. {
  18. public:
  19. private:
  20. static std::auto_ptr<Fish_SeniorItemDropCFG> msSingleton;
  21. public:
  22. int GetCount();
  23. const Fish_SeniorItemDropCFGData* GetData(int ID);
  24. const std::map<int, Fish_SeniorItemDropCFGData>& GetMapData();
  25. void Load();
  26. void LoadLua();
  27. void Reload();
  28. static Fish_SeniorItemDropCFG* GetSingleton();
  29. static void Release();
  30. private:
  31. std::map<int, Fish_SeniorItemDropCFGData> mMapData;
  32. };