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- #pragma once
- #include <map>
- struct Fish_SouthSeaTreasureHuntEnterCFGData
- {
- //ID
- int mID;
- //入场方式1
- std::vector<int> mEnter1;
- //入场方式2
- std::vector<int> mEnter2;
- //奖励列表(客户端用)
- std::vector<int> mRewards;
- //房间名
- std::string mName;
- };
- class Fish_SouthSeaTreasureHuntEnterCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_SouthSeaTreasureHuntEnterCFG> msSingleton;
- public:
- int GetCount();
- const Fish_SouthSeaTreasureHuntEnterCFGData* GetData(int ID);
- const std::map<int, Fish_SouthSeaTreasureHuntEnterCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_SouthSeaTreasureHuntEnterCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_SouthSeaTreasureHuntEnterCFGData> mMapData;
- };
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