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- #pragma once
- #include <map>
- struct Fish_SouthSeaTreasureHuntRewardCFGData
- {
- //ID
- int mID;
- //场次,1-青铜 2-白银 3-黄金 4-钻石
- int mRoomId;
- //奖励列表
- std::vector<int> mRewardList;
- //权重
- int mWeight;
- //第一次
- int mFirst;
- };
- class Fish_SouthSeaTreasureHuntRewardCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_SouthSeaTreasureHuntRewardCFG> msSingleton;
- public:
- int GetCount();
- const Fish_SouthSeaTreasureHuntRewardCFGData* GetData(int ID);
- const std::map<int, Fish_SouthSeaTreasureHuntRewardCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_SouthSeaTreasureHuntRewardCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_SouthSeaTreasureHuntRewardCFGData> mMapData;
- };
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