Fish_SquamaDragonArrowCFG.h 687 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_SquamaDragonArrowCFGData
  4. {
  5. //ID
  6. int mID;
  7. //消耗金币
  8. int mConsume;
  9. //获得魔石区间
  10. std::vector<int> mRewardList;
  11. //魔石积分加成(使用诛龙箭获得魔石积分加成百分比)
  12. int mIntegralAddition;
  13. };
  14. class Fish_SquamaDragonArrowCFG
  15. {
  16. public:
  17. private:
  18. static std::auto_ptr<Fish_SquamaDragonArrowCFG> msSingleton;
  19. public:
  20. int GetCount();
  21. const Fish_SquamaDragonArrowCFGData* GetData(int ID);
  22. const std::map<int, Fish_SquamaDragonArrowCFGData>& GetMapData();
  23. void Load();
  24. void LoadLua();
  25. void Reload();
  26. static Fish_SquamaDragonArrowCFG* GetSingleton();
  27. static void Release();
  28. private:
  29. std::map<int, Fish_SquamaDragonArrowCFGData> mMapData;
  30. };