Fish_TurretSetCFG.cpp 8.6 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_TurretSetCFG.h"
  7. std::auto_ptr<Fish_TurretSetCFG> Fish_TurretSetCFG::msSingleton(nullptr);
  8. int Fish_TurretSetCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_TurretSetCFGData* Fish_TurretSetCFG::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_TurretSetCFGData>& Fish_TurretSetCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_TurretSetCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_TurretSetCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_TurretSetCFGData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mSetID = element->IntAttribute("SetID");
  48. data.mName = element->Attribute("Name");
  49. data.mMinRate = element->IntAttribute("MinRate");
  50. data.mMaxRate = element->IntAttribute("MaxRate");
  51. data.mGrade = element->IntAttribute("Grade");
  52. data.mVipClear = element->IntAttribute("VipClear");
  53. data.mVipGet = element->IntAttribute("VipGet");
  54. {
  55. const char* ItemID = element->Attribute("ItemID");
  56. std::vector<std::string> vecItemID;
  57. boost::split(vecItemID, ItemID, boost::is_any_of(","));
  58. int temp;
  59. for (unsigned int i = 0; i < vecItemID.size(); i++)
  60. {
  61. if (tinyxml2::XMLUtil::ToInt(vecItemID[i].c_str(), &temp))
  62. {
  63. data.mItemID.push_back(temp);
  64. }
  65. }
  66. }
  67. {
  68. const char* EffectType = element->Attribute("EffectType");
  69. std::vector<std::string> vecEffectType;
  70. boost::split(vecEffectType, EffectType, boost::is_any_of(","));
  71. int temp;
  72. for (unsigned int i = 0; i < vecEffectType.size(); i++)
  73. {
  74. if (tinyxml2::XMLUtil::ToInt(vecEffectType[i].c_str(), &temp))
  75. {
  76. data.mEffectType.push_back(temp);
  77. }
  78. }
  79. }
  80. {
  81. const char* RandomEffect = element->Attribute("RandomEffect");
  82. std::vector<std::string> vecRandomEffect;
  83. boost::split(vecRandomEffect, RandomEffect, boost::is_any_of(","));
  84. int temp;
  85. for (unsigned int i = 0; i < vecRandomEffect.size(); i++)
  86. {
  87. if (tinyxml2::XMLUtil::ToInt(vecRandomEffect[i].c_str(), &temp))
  88. {
  89. data.mRandomEffect.push_back(temp);
  90. }
  91. }
  92. }
  93. data.mTurretID = element->IntAttribute("TurretID");
  94. data.mVelocity = element->IntAttribute("Velocity");
  95. data.mLockingPower = element->IntAttribute("LockingPower");
  96. data.mRagePower = element->IntAttribute("RagePower");
  97. data.mSelfBulletID = element->IntAttribute("SelfBulletID");
  98. data.mOtherBulletID = element->IntAttribute("OtherBulletID");
  99. data.mPowerBulletID = element->IntAttribute("PowerBulletID");
  100. data.mAddRate = element->IntAttribute("AddRate");
  101. data.mMaxPower = element->IntAttribute("MaxPower");
  102. data.mPowerBuff = element->IntAttribute("PowerBuff");
  103. data.mFireSpeed = element->IntAttribute("FireSpeed");
  104. {
  105. const char* FireItemSpeed = element->Attribute("FireItemSpeed");
  106. std::vector<std::string> vecFireItemSpeed;
  107. boost::split(vecFireItemSpeed, FireItemSpeed, boost::is_any_of(","));
  108. int temp;
  109. for (unsigned int i = 0; i < vecFireItemSpeed.size(); i++)
  110. {
  111. if (tinyxml2::XMLUtil::ToInt(vecFireItemSpeed[i].c_str(), &temp))
  112. {
  113. data.mFireItemSpeed.push_back(temp);
  114. }
  115. }
  116. }
  117. data.mRoute = element->IntAttribute("Route");
  118. data.mTopLevel = element->IntAttribute("TopLevel");
  119. data.mLvUpItem = element->IntAttribute("LvUpItem");
  120. data.mLvUpCount = element->IntAttribute("LvUpCount");
  121. {
  122. const char* ResetReturnCount = element->Attribute("ResetReturnCount");
  123. std::vector<std::string> vecResetReturnCount;
  124. boost::split(vecResetReturnCount, ResetReturnCount, boost::is_any_of(","));
  125. int temp;
  126. for (unsigned int i = 0; i < vecResetReturnCount.size(); i++)
  127. {
  128. if (tinyxml2::XMLUtil::ToInt(vecResetReturnCount[i].c_str(), &temp))
  129. {
  130. data.mResetReturnCount.push_back(temp);
  131. }
  132. }
  133. }
  134. {
  135. const char* BatteryLv = element->Attribute("BatteryLv");
  136. std::vector<std::string> vecBatteryLv;
  137. boost::split(vecBatteryLv, BatteryLv, boost::is_any_of(","));
  138. int temp;
  139. for (unsigned int i = 0; i < vecBatteryLv.size(); i++)
  140. {
  141. if (tinyxml2::XMLUtil::ToInt(vecBatteryLv[i].c_str(), &temp))
  142. {
  143. data.mBatteryLv.push_back(temp);
  144. }
  145. }
  146. }
  147. {
  148. const char* MultipleUpper = element->Attribute("MultipleUpper");
  149. std::vector<std::string> vecMultipleUpper;
  150. boost::split(vecMultipleUpper, MultipleUpper, boost::is_any_of(","));
  151. int temp;
  152. for (unsigned int i = 0; i < vecMultipleUpper.size(); i++)
  153. {
  154. if (tinyxml2::XMLUtil::ToInt(vecMultipleUpper[i].c_str(), &temp))
  155. {
  156. data.mMultipleUpper.push_back(temp);
  157. }
  158. }
  159. }
  160. {
  161. const char* AddValue = element->Attribute("AddValue");
  162. std::vector<std::string> vecAddValue;
  163. boost::split(vecAddValue, AddValue, boost::is_any_of(","));
  164. int temp;
  165. for (unsigned int i = 0; i < vecAddValue.size(); i++)
  166. {
  167. if (tinyxml2::XMLUtil::ToInt(vecAddValue[i].c_str(), &temp))
  168. {
  169. data.mAddValue.push_back(temp);
  170. }
  171. }
  172. }
  173. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  174. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  175. mMapData.insert(std::make_pair(data.mID, data));
  176. element = element->NextSiblingElement();
  177. }
  178. CCLOG("Fish_TurretSetCFG Loaded. Load Data:%u", mMapData.size());
  179. }
  180. void Fish_TurretSetCFG::LoadLua()
  181. {
  182. LuaEngine::getInstance()->executeScriptFile("config/Fish_TurretSetCFG");
  183. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  184. lua_getglobal(L, "Fish_TurretSetCFG");
  185. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  186. lua_pushstring(L, "datas");
  187. lua_gettable(L, -2);
  188. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  189. lua_pushnil(L);
  190. while(lua_next(L, 2))
  191. {
  192. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  193. Fish_TurretSetCFGData data;
  194. LuaCfgHelper::readInt(L, "ID", data.mID);
  195. LuaCfgHelper::readInt(L, "SetID", data.mSetID);
  196. LuaCfgHelper::readString(L, "Name", data.mName);
  197. LuaCfgHelper::readInt(L, "MinRate", data.mMinRate);
  198. LuaCfgHelper::readInt(L, "MaxRate", data.mMaxRate);
  199. LuaCfgHelper::readInt(L, "Grade", data.mGrade);
  200. LuaCfgHelper::readInt(L, "VipClear", data.mVipClear);
  201. LuaCfgHelper::readInt(L, "VipGet", data.mVipGet);
  202. LuaCfgHelper::readVectorInt(L, "ItemID", data.mItemID);
  203. LuaCfgHelper::readVectorInt(L, "EffectType", data.mEffectType);
  204. LuaCfgHelper::readVectorInt(L, "RandomEffect", data.mRandomEffect);
  205. LuaCfgHelper::readInt(L, "TurretID", data.mTurretID);
  206. LuaCfgHelper::readInt(L, "Velocity", data.mVelocity);
  207. LuaCfgHelper::readInt(L, "LockingPower", data.mLockingPower);
  208. LuaCfgHelper::readInt(L, "RagePower", data.mRagePower);
  209. LuaCfgHelper::readInt(L, "SelfBulletID", data.mSelfBulletID);
  210. LuaCfgHelper::readInt(L, "OtherBulletID", data.mOtherBulletID);
  211. LuaCfgHelper::readInt(L, "PowerBulletID", data.mPowerBulletID);
  212. LuaCfgHelper::readInt(L, "AddRate", data.mAddRate);
  213. LuaCfgHelper::readInt(L, "MaxPower", data.mMaxPower);
  214. LuaCfgHelper::readInt(L, "PowerBuff", data.mPowerBuff);
  215. LuaCfgHelper::readInt(L, "FireSpeed", data.mFireSpeed);
  216. LuaCfgHelper::readVectorInt(L, "FireItemSpeed", data.mFireItemSpeed);
  217. LuaCfgHelper::readInt(L, "Route", data.mRoute);
  218. LuaCfgHelper::readInt(L, "TopLevel", data.mTopLevel);
  219. LuaCfgHelper::readInt(L, "LvUpItem", data.mLvUpItem);
  220. LuaCfgHelper::readInt(L, "LvUpCount", data.mLvUpCount);
  221. LuaCfgHelper::readVectorInt(L, "ResetReturnCount", data.mResetReturnCount);
  222. LuaCfgHelper::readVectorInt(L, "BatteryLv", data.mBatteryLv);
  223. LuaCfgHelper::readVectorInt(L, "MultipleUpper", data.mMultipleUpper);
  224. LuaCfgHelper::readVectorInt(L, "AddValue", data.mAddValue);
  225. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  226. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  227. mMapData.insert(std::make_pair(data.mID, data));
  228. lua_pop(L, 1);
  229. }
  230. lua_settop(L, 0);
  231. CCLOG("Fish_TurretSetCFG Loaded. Load Data:%u", mMapData.size());
  232. }
  233. void Fish_TurretSetCFG::Reload()
  234. {
  235. mMapData.clear();
  236. Load();
  237. }
  238. Fish_TurretSetCFG* Fish_TurretSetCFG::GetSingleton()
  239. {
  240. if (msSingleton.get() == nullptr)
  241. {
  242. msSingleton.reset(new Fish_TurretSetCFG());
  243. }
  244. return msSingleton.get();
  245. }
  246. void Fish_TurretSetCFG::Release()
  247. {
  248. msSingleton.reset(nullptr);
  249. }