Fish_TurretSkillCFG.cpp 3.8 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_TurretSkillCFG.h"
  7. std::auto_ptr<Fish_TurretSkillCFG> Fish_TurretSkillCFG::msSingleton(nullptr);
  8. int Fish_TurretSkillCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_TurretSkillCFGData* Fish_TurretSkillCFG::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_TurretSkillCFGData>& Fish_TurretSkillCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_TurretSkillCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_TurretSkillCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_TurretSkillCFGData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mSkillId = element->IntAttribute("SkillId");
  48. data.mSkillDesc = element->Attribute("SkillDesc");
  49. {
  50. const char* Value = element->Attribute("Value");
  51. std::vector<std::string> vecValue;
  52. boost::split(vecValue, Value, boost::is_any_of(","));
  53. int temp;
  54. for (unsigned int i = 0; i < vecValue.size(); i++)
  55. {
  56. if (tinyxml2::XMLUtil::ToInt(vecValue[i].c_str(), &temp))
  57. {
  58. data.mValue.push_back(temp);
  59. }
  60. }
  61. }
  62. data.mValueShu = element->IntAttribute("ValueShu");
  63. data.mSkillResources = element->Attribute("SkillResources");
  64. data.mAddValue = element->IntAttribute("AddValue");
  65. data.mTopValue = element->IntAttribute("TopValue");
  66. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  67. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  68. mMapData.insert(std::make_pair(data.mID, data));
  69. element = element->NextSiblingElement();
  70. }
  71. CCLOG("Fish_TurretSkillCFG Loaded. Load Data:%u", mMapData.size());
  72. }
  73. void Fish_TurretSkillCFG::LoadLua()
  74. {
  75. LuaEngine::getInstance()->executeScriptFile("config/Fish_TurretSkillCFG");
  76. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  77. lua_getglobal(L, "Fish_TurretSkillCFG");
  78. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  79. lua_pushstring(L, "datas");
  80. lua_gettable(L, -2);
  81. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  82. lua_pushnil(L);
  83. while(lua_next(L, 2))
  84. {
  85. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  86. Fish_TurretSkillCFGData data;
  87. LuaCfgHelper::readInt(L, "ID", data.mID);
  88. LuaCfgHelper::readInt(L, "SkillId", data.mSkillId);
  89. LuaCfgHelper::readString(L, "SkillDesc", data.mSkillDesc);
  90. LuaCfgHelper::readVectorInt(L, "Value", data.mValue);
  91. LuaCfgHelper::readInt(L, "ValueShu", data.mValueShu);
  92. LuaCfgHelper::readString(L, "SkillResources", data.mSkillResources);
  93. LuaCfgHelper::readInt(L, "AddValue", data.mAddValue);
  94. LuaCfgHelper::readInt(L, "TopValue", data.mTopValue);
  95. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  96. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  97. mMapData.insert(std::make_pair(data.mID, data));
  98. lua_pop(L, 1);
  99. }
  100. lua_settop(L, 0);
  101. CCLOG("Fish_TurretSkillCFG Loaded. Load Data:%u", mMapData.size());
  102. }
  103. void Fish_TurretSkillCFG::Reload()
  104. {
  105. mMapData.clear();
  106. Load();
  107. }
  108. Fish_TurretSkillCFG* Fish_TurretSkillCFG::GetSingleton()
  109. {
  110. if (msSingleton.get() == nullptr)
  111. {
  112. msSingleton.reset(new Fish_TurretSkillCFG());
  113. }
  114. return msSingleton.get();
  115. }
  116. void Fish_TurretSkillCFG::Release()
  117. {
  118. msSingleton.reset(nullptr);
  119. }