Fish_TurretSkillWing.cpp 3.5 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_TurretSkillWing.h"
  7. std::auto_ptr<Fish_TurretSkillWing> Fish_TurretSkillWing::msSingleton(nullptr);
  8. int Fish_TurretSkillWing::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_TurretSkillWingData* Fish_TurretSkillWing::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_TurretSkillWingData>& Fish_TurretSkillWing::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_TurretSkillWing::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_TurretSkillWing.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_TurretSkillWingData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mSkillId = element->IntAttribute("SkillId");
  48. data.mSkillDesc = element->Attribute("SkillDesc");
  49. data.mValue = element->IntAttribute("Value");
  50. data.mValueShu = element->IntAttribute("ValueShu");
  51. data.mSkillResources = element->Attribute("SkillResources");
  52. data.mAddValue = element->IntAttribute("AddValue");
  53. data.mTopValue = element->IntAttribute("TopValue");
  54. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  55. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  56. mMapData.insert(std::make_pair(data.mID, data));
  57. element = element->NextSiblingElement();
  58. }
  59. CCLOG("Fish_TurretSkillWing Loaded. Load Data:%u", mMapData.size());
  60. }
  61. void Fish_TurretSkillWing::LoadLua()
  62. {
  63. LuaEngine::getInstance()->executeScriptFile("config/Fish_TurretSkillWing");
  64. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  65. lua_getglobal(L, "Fish_TurretSkillWing");
  66. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  67. lua_pushstring(L, "datas");
  68. lua_gettable(L, -2);
  69. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  70. lua_pushnil(L);
  71. while(lua_next(L, 2))
  72. {
  73. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  74. Fish_TurretSkillWingData data;
  75. LuaCfgHelper::readInt(L, "ID", data.mID);
  76. LuaCfgHelper::readInt(L, "SkillId", data.mSkillId);
  77. LuaCfgHelper::readString(L, "SkillDesc", data.mSkillDesc);
  78. LuaCfgHelper::readInt(L, "Value", data.mValue);
  79. LuaCfgHelper::readInt(L, "ValueShu", data.mValueShu);
  80. LuaCfgHelper::readString(L, "SkillResources", data.mSkillResources);
  81. LuaCfgHelper::readInt(L, "AddValue", data.mAddValue);
  82. LuaCfgHelper::readInt(L, "TopValue", data.mTopValue);
  83. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  84. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  85. mMapData.insert(std::make_pair(data.mID, data));
  86. lua_pop(L, 1);
  87. }
  88. lua_settop(L, 0);
  89. CCLOG("Fish_TurretSkillWing Loaded. Load Data:%u", mMapData.size());
  90. }
  91. void Fish_TurretSkillWing::Reload()
  92. {
  93. mMapData.clear();
  94. Load();
  95. }
  96. Fish_TurretSkillWing* Fish_TurretSkillWing::GetSingleton()
  97. {
  98. if (msSingleton.get() == nullptr)
  99. {
  100. msSingleton.reset(new Fish_TurretSkillWing());
  101. }
  102. return msSingleton.get();
  103. }
  104. void Fish_TurretSkillWing::Release()
  105. {
  106. msSingleton.reset(nullptr);
  107. }