Odds2_Buff.cpp 3.7 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Odds2_Buff.h"
  7. std::auto_ptr<Odds2_Buff> Odds2_Buff::msSingleton(nullptr);
  8. int Odds2_Buff::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Odds2_BuffData* Odds2_Buff::GetData(int BuffID)
  13. {
  14. auto it = mMapData.find(BuffID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Odds2_BuffData>& Odds2_Buff::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Odds2_Buff::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Odds2_Buff.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Odds2_BuffData data;
  46. data.mBuffID = element->IntAttribute("BuffID");
  47. data.mThreshold = element->IntAttribute("Threshold");
  48. data.mBuffEffect = element->IntAttribute("BuffEffect");
  49. data.mBuffEffectMin = element->IntAttribute("BuffEffectMin");
  50. data.mBuffEffectMax = element->IntAttribute("BuffEffectMax");
  51. data.mBuffInviMin = element->IntAttribute("BuffInviMin");
  52. data.mBuffInviMax = element->IntAttribute("BuffInviMax");
  53. data.mSpecialFishMin = element->IntAttribute("SpecialFishMin");
  54. data.mSpecialFishMax = element->IntAttribute("SpecialFishMax");
  55. data.mBuffCount = element->IntAttribute("BuffCount");
  56. if (mMapData.find(data.mBuffID) != mMapData.end())std::cout <<"data refind:" << data.mBuffID << std::endl;
  57. CCASSERT(mMapData.find(data.mBuffID) == mMapData.end(), "data.mBuffID is exists");
  58. mMapData.insert(std::make_pair(data.mBuffID, data));
  59. element = element->NextSiblingElement();
  60. }
  61. CCLOG("Odds2_Buff Loaded. Load Data:%u", mMapData.size());
  62. }
  63. void Odds2_Buff::LoadLua()
  64. {
  65. LuaEngine::getInstance()->executeScriptFile("config/Odds2_Buff");
  66. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  67. lua_getglobal(L, "Odds2_Buff");
  68. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  69. lua_pushstring(L, "datas");
  70. lua_gettable(L, -2);
  71. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  72. lua_pushnil(L);
  73. while(lua_next(L, 2))
  74. {
  75. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  76. Odds2_BuffData data;
  77. LuaCfgHelper::readInt(L, "BuffID", data.mBuffID);
  78. LuaCfgHelper::readInt(L, "Threshold", data.mThreshold);
  79. LuaCfgHelper::readInt(L, "BuffEffect", data.mBuffEffect);
  80. LuaCfgHelper::readInt(L, "BuffEffectMin", data.mBuffEffectMin);
  81. LuaCfgHelper::readInt(L, "BuffEffectMax", data.mBuffEffectMax);
  82. LuaCfgHelper::readInt(L, "BuffInviMin", data.mBuffInviMin);
  83. LuaCfgHelper::readInt(L, "BuffInviMax", data.mBuffInviMax);
  84. LuaCfgHelper::readInt(L, "SpecialFishMin", data.mSpecialFishMin);
  85. LuaCfgHelper::readInt(L, "SpecialFishMax", data.mSpecialFishMax);
  86. LuaCfgHelper::readInt(L, "BuffCount", data.mBuffCount);
  87. if (mMapData.find(data.mBuffID) != mMapData.end())std::cout <<"data refind:" << data.mBuffID << std::endl;
  88. CCASSERT(mMapData.find(data.mBuffID) == mMapData.end(), "data.mBuffID is exists");
  89. mMapData.insert(std::make_pair(data.mBuffID, data));
  90. lua_pop(L, 1);
  91. }
  92. lua_settop(L, 0);
  93. CCLOG("Odds2_Buff Loaded. Load Data:%u", mMapData.size());
  94. }
  95. void Odds2_Buff::Reload()
  96. {
  97. mMapData.clear();
  98. Load();
  99. }
  100. Odds2_Buff* Odds2_Buff::GetSingleton()
  101. {
  102. if (msSingleton.get() == nullptr)
  103. {
  104. msSingleton.reset(new Odds2_Buff());
  105. }
  106. return msSingleton.get();
  107. }
  108. void Odds2_Buff::Release()
  109. {
  110. msSingleton.reset(nullptr);
  111. }