Odds2_HitCoefficient.h 646 B

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  1. #pragma once
  2. #include <map>
  3. struct Odds2_HitCoefficientData
  4. {
  5. //BuffID
  6. int mBuffID;
  7. //捕获次数
  8. int mCaptureNumber;
  9. //命中系数(标准1 配置95就是0.95)
  10. int mBuffEffectMin;
  11. //指定BOSSID
  12. std::vector<int> mBossId;
  13. };
  14. class Odds2_HitCoefficient
  15. {
  16. public:
  17. private:
  18. static std::auto_ptr<Odds2_HitCoefficient> msSingleton;
  19. public:
  20. int GetCount();
  21. const Odds2_HitCoefficientData* GetData(int BuffID);
  22. const std::map<int, Odds2_HitCoefficientData>& GetMapData();
  23. void Load();
  24. void LoadLua();
  25. void Reload();
  26. static Odds2_HitCoefficient* GetSingleton();
  27. static void Release();
  28. private:
  29. std::map<int, Odds2_HitCoefficientData> mMapData;
  30. };