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- #pragma once
- #include <map>
- struct Odds2_HitCoefficientData
- {
- //BuffID
- int mBuffID;
- //捕获次数
- int mCaptureNumber;
- //命中系数(标准1 配置95就是0.95)
- int mBuffEffectMin;
- //指定BOSSID
- std::vector<int> mBossId;
- };
- class Odds2_HitCoefficient
- {
- public:
- private:
- static std::auto_ptr<Odds2_HitCoefficient> msSingleton;
- public:
- int GetCount();
- const Odds2_HitCoefficientData* GetData(int BuffID);
- const std::map<int, Odds2_HitCoefficientData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Odds2_HitCoefficient* GetSingleton();
- static void Release();
- private:
- std::map<int, Odds2_HitCoefficientData> mMapData;
- };
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