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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct Fish_ActivityKillCrabLifeValueCFGData
- {
- //ID,1作为第一个生命值
- int mID;
- //生命值
- int mLifeValue;
- //奖励道具(对应M_itemcfg中的道具ID)
- std::vector<int> mRewardItem;
- //奖励道具数量
- std::vector<int> mRewardCount;
- //下个生命值ID
- int mNextLife;
- };
- class Fish_ActivityKillCrabLifeValueCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_ActivityKillCrabLifeValueCFG> msSingleton;
- public:
- int GetCount();
- const Fish_ActivityKillCrabLifeValueCFGData* GetData(int ID);
- boost::unordered_map<int, Fish_ActivityKillCrabLifeValueCFGData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static Fish_ActivityKillCrabLifeValueCFG* GetSingleton();
- private:
- boost::unordered_map<int, Fish_ActivityKillCrabLifeValueCFGData> mMapData;
- };
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