Fish_ActivityKillCrabLotteryCFG.h 1.1 KB

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct Fish_ActivityKillCrabLotteryCFGData
  5. {
  6. //ID,1普通攻击, 2超级攻击
  7. int mID;
  8. //消耗大宝剑数量
  9. int mCostItemCount;
  10. //奖励道具列表
  11. std::vector<int> mAwardItemIDs;
  12. //奖励数量
  13. std::vector<int> mAwardItemCounts;
  14. //奖励权重
  15. std::vector<int> mAwardWeight;
  16. //伤害下限
  17. int mHarmValueMin;
  18. //伤害上限
  19. int mHarmValueMax;
  20. //显示标签
  21. std::vector<int> mDisplayLabel;
  22. //用于客户端显示奖励道具
  23. std::vector<int> mShowAwardItemIDs;
  24. //显示奖励道具数量
  25. std::vector<int> mShowAwardItemCounts;
  26. //显示Icon
  27. std::string mDisplayICON;
  28. };
  29. class Fish_ActivityKillCrabLotteryCFG
  30. {
  31. public:
  32. private:
  33. static std::auto_ptr<Fish_ActivityKillCrabLotteryCFG> msSingleton;
  34. public:
  35. int GetCount();
  36. const Fish_ActivityKillCrabLotteryCFGData* GetData(int ID);
  37. boost::unordered_map<int, Fish_ActivityKillCrabLotteryCFGData>& GetMapData();
  38. void Reload();
  39. void Load(const std::string& path);
  40. void Load();
  41. static Fish_ActivityKillCrabLotteryCFG* GetSingleton();
  42. private:
  43. boost::unordered_map<int, Fish_ActivityKillCrabLotteryCFGData> mMapData;
  44. };