Fish_FreeLotteryCFG.h 952 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct Fish_FreeLotteryCFGData
  5. {
  6. //key
  7. int mID;
  8. //说明
  9. std::string mInfo;
  10. //最小奖池
  11. int mBaseGold;
  12. //可抽彩券价值
  13. int mLotteryValue;
  14. //奖励物品1
  15. std::vector<std::string> mAwardItem1;
  16. //奖励物品2
  17. std::vector<std::string> mAwardItem2;
  18. //奖励物品3
  19. std::vector<std::string> mAwardItem3;
  20. //奖励物品4
  21. std::vector<std::string> mAwardItem4;
  22. //奖励物品5
  23. std::vector<std::string> mAwardItem5;
  24. //奖励物品6
  25. std::vector<std::string> mAwardItem6;
  26. };
  27. class Fish_FreeLotteryCFG
  28. {
  29. public:
  30. private:
  31. static std::auto_ptr<Fish_FreeLotteryCFG> msSingleton;
  32. public:
  33. int GetCount();
  34. const Fish_FreeLotteryCFGData* GetData(int ID);
  35. boost::unordered_map<int, Fish_FreeLotteryCFGData>& GetMapData();
  36. void Reload();
  37. void Load(const std::string& path);
  38. void Load();
  39. static Fish_FreeLotteryCFG* GetSingleton();
  40. private:
  41. boost::unordered_map<int, Fish_FreeLotteryCFGData> mMapData;
  42. };