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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct Fish_SeniorItemDropCFGData
- {
- //编号
- int mID;
- //道具ID
- int mItemId;
- //权重
- int mWeight;
- //炮倍
- std::vector<int> mTurret;
- //掉落数量
- std::vector<int> mDropCount;
- };
- class Fish_SeniorItemDropCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_SeniorItemDropCFG> msSingleton;
- public:
- int GetCount();
- const Fish_SeniorItemDropCFGData* GetData(int ID);
- boost::unordered_map<int, Fish_SeniorItemDropCFGData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static Fish_SeniorItemDropCFG* GetSingleton();
- private:
- boost::unordered_map<int, Fish_SeniorItemDropCFGData> mMapData;
- };
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