Fish_SouthSeaTreasureHuntEnterCFG.h 805 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct Fish_SouthSeaTreasureHuntEnterCFGData
  5. {
  6. //ID
  7. int mID;
  8. //入场方式1
  9. std::vector<int> mEnter1;
  10. //入场方式2
  11. std::vector<int> mEnter2;
  12. //奖励列表(客户端用)
  13. std::vector<int> mRewards;
  14. //房间名
  15. std::string mName;
  16. };
  17. class Fish_SouthSeaTreasureHuntEnterCFG
  18. {
  19. public:
  20. private:
  21. static std::auto_ptr<Fish_SouthSeaTreasureHuntEnterCFG> msSingleton;
  22. public:
  23. int GetCount();
  24. const Fish_SouthSeaTreasureHuntEnterCFGData* GetData(int ID);
  25. boost::unordered_map<int, Fish_SouthSeaTreasureHuntEnterCFGData>& GetMapData();
  26. void Reload();
  27. void Load(const std::string& path);
  28. void Load();
  29. static Fish_SouthSeaTreasureHuntEnterCFG* GetSingleton();
  30. private:
  31. boost::unordered_map<int, Fish_SouthSeaTreasureHuntEnterCFGData> mMapData;
  32. };