Fish_SouthSeaTreasureHuntRewardCFG.h 791 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct Fish_SouthSeaTreasureHuntRewardCFGData
  5. {
  6. //ID
  7. int mID;
  8. //场次,1-青铜 2-白银 3-黄金 4-钻石
  9. int mRoomId;
  10. //奖励列表
  11. std::vector<int> mRewardList;
  12. //权重
  13. int mWeight;
  14. //第一次
  15. int mFirst;
  16. };
  17. class Fish_SouthSeaTreasureHuntRewardCFG
  18. {
  19. public:
  20. private:
  21. static std::auto_ptr<Fish_SouthSeaTreasureHuntRewardCFG> msSingleton;
  22. public:
  23. int GetCount();
  24. const Fish_SouthSeaTreasureHuntRewardCFGData* GetData(int ID);
  25. boost::unordered_map<int, Fish_SouthSeaTreasureHuntRewardCFGData>& GetMapData();
  26. void Reload();
  27. void Load(const std::string& path);
  28. void Load();
  29. static Fish_SouthSeaTreasureHuntRewardCFG* GetSingleton();
  30. private:
  31. boost::unordered_map<int, Fish_SouthSeaTreasureHuntRewardCFGData> mMapData;
  32. };