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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct Fish_SquamaDragonArrowCFGData
- {
- //ID
- int mID;
- //消耗金币
- int mConsume;
- //获得魔石区间
- std::vector<int> mRewardList;
- //魔石积分加成(使用诛龙箭获得魔石积分加成百分比)
- int mIntegralAddition;
- };
- class Fish_SquamaDragonArrowCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_SquamaDragonArrowCFG> msSingleton;
- public:
- int GetCount();
- const Fish_SquamaDragonArrowCFGData* GetData(int ID);
- boost::unordered_map<int, Fish_SquamaDragonArrowCFGData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static Fish_SquamaDragonArrowCFG* GetSingleton();
- private:
- boost::unordered_map<int, Fish_SquamaDragonArrowCFGData> mMapData;
- };
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