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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct Fish_SquamaDragonSlayerCFGData
- {
- //编号
- int mID;
- //道具id
- int mItemId;
- //道具数量
- int mItemCount;
- //需要魔石数量
- int mDimensityCount;
- };
- class Fish_SquamaDragonSlayerCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_SquamaDragonSlayerCFG> msSingleton;
- public:
- int GetCount();
- const Fish_SquamaDragonSlayerCFGData* GetData(int ID);
- boost::unordered_map<int, Fish_SquamaDragonSlayerCFGData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static Fish_SquamaDragonSlayerCFG* GetSingleton();
- private:
- boost::unordered_map<int, Fish_SquamaDragonSlayerCFGData> mMapData;
- };
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