Fish_TurretCFG.h 798 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct Fish_TurretCFGData
  5. {
  6. //ID
  7. int mID;
  8. //炮台名字
  9. std::string mName;
  10. //资源类型
  11. int mResType;
  12. //资源名字
  13. std::string mResName;
  14. //Vip等级
  15. int mVipLevel;
  16. //颜色
  17. int mColor;
  18. //声音ID
  19. int mSoundID;
  20. //开火效果
  21. int mFireEffectID;
  22. //效果偏移
  23. int mEffectOffsetY;
  24. //偏移
  25. int mOffsetY;
  26. //开火高度
  27. int mFireOffsetY;
  28. };
  29. class Fish_TurretCFG
  30. {
  31. public:
  32. private:
  33. static std::auto_ptr<Fish_TurretCFG> msSingleton;
  34. public:
  35. int GetCount();
  36. const Fish_TurretCFGData* GetData(int ID);
  37. boost::unordered_map<int, Fish_TurretCFGData>& GetMapData();
  38. void Reload();
  39. void Load(const std::string& path);
  40. void Load();
  41. static Fish_TurretCFG* GetSingleton();
  42. private:
  43. boost::unordered_map<int, Fish_TurretCFGData> mMapData;
  44. };