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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct Fish_TurretCFGData
- {
- //ID
- int mID;
- //炮台名字
- std::string mName;
- //资源类型
- int mResType;
- //资源名字
- std::string mResName;
- //Vip等级
- int mVipLevel;
- //颜色
- int mColor;
- //声音ID
- int mSoundID;
- //开火效果
- int mFireEffectID;
- //效果偏移
- int mEffectOffsetY;
- //偏移
- int mOffsetY;
- //开火高度
- int mFireOffsetY;
- };
- class Fish_TurretCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_TurretCFG> msSingleton;
- public:
- int GetCount();
- const Fish_TurretCFGData* GetData(int ID);
- boost::unordered_map<int, Fish_TurretCFGData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static Fish_TurretCFG* GetSingleton();
- private:
- boost::unordered_map<int, Fish_TurretCFGData> mMapData;
- };
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