Fish_TurretWingCFG.h 977 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct Fish_TurretWingCFGData
  5. {
  6. //ID
  7. int mID;
  8. //翅膀名称
  9. std::string mName;
  10. //效果类型
  11. std::vector<int> mEffectType;
  12. //翅膀
  13. std::string mWingRES;
  14. //物品ID
  15. std::vector<int> mItemID;
  16. //获取路径
  17. int mRoute;
  18. //最高等级
  19. int mTopLevel;
  20. //升级所需道具ID
  21. int mLvUpItem;
  22. //升级所需道具数量
  23. int mLvUpCount;
  24. //随机属性所需道具ID
  25. int mRandItem;
  26. //随机属性所需道具数量
  27. int mRandItemCount;
  28. //重置返还数量
  29. std::vector<int> mResetReturnCount;
  30. //重随最高次数
  31. int mResetValue;
  32. };
  33. class Fish_TurretWingCFG
  34. {
  35. public:
  36. private:
  37. static std::auto_ptr<Fish_TurretWingCFG> msSingleton;
  38. public:
  39. int GetCount();
  40. const Fish_TurretWingCFGData* GetData(int ID);
  41. boost::unordered_map<int, Fish_TurretWingCFGData>& GetMapData();
  42. void Reload();
  43. void Load(const std::string& path);
  44. void Load();
  45. static Fish_TurretWingCFG* GetSingleton();
  46. private:
  47. boost::unordered_map<int, Fish_TurretWingCFGData> mMapData;
  48. };