Fish_DragonPalace.lua 1.1 KB

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  1. Fish_DragonPalace = {}
  2. function Fish_DragonPalace:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function Fish_DragonPalace:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, Name = "冰鱼", Icon = "fish19", String1 = "龙宫中非常常见的生物,会掉落魔石。", String2 = {"魔石倍率:","5"}, String3 = {"捕获冰鱼获得分值*炮倍","/100","的魔石"}}
  11. self.datas[2] = {ID = 2, Name = "小神龙", Icon = "fish20", String1 = "龙宫中较为罕见的生物,会掉落中量魔石。", String2 = {"魔石倍率:","10"}, String3 = {"捕获小神龙获得分值*炮倍","/100","的魔石"}}
  12. self.datas[3] = {ID = 3, Name = "龙王", Icon = "fish705", String1 = "龙宫中的王者,会掉落大量魔石。", String2 = {"魔石倍率:","80"}, String3 = {"捕获龙王获得分值*炮倍","/100","的魔石"}}
  13. self.datas[4] = {ID = 4, Name = "龙女", Icon = "longnv", String1 = "龙宫美女,会掉落大量魔石。", String2 = {"魔石倍率:","30"}, String3 = {"捕获龙女获得分值*炮倍","/100","的魔石"}}
  14. end
  15. Fish_DragonPalace:init()